Results
Here we report results of the DGA Field Lab called A Digital Prototyping Tool for Card Game Design.
Master/Bachelor Theses
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Midas Buitink. Card Game Toolkit: Het Verbeteren van de Workflow in de Initiële Ontwerpfase van een Kaartspel. Bachelor’s Thesis, HBO-ICT, Game Technology, Hogeschool van Amsterdam. August 2020. Afstudeerbegeleider: Karel Millenaar (HvA), Bedrijfsbegeleider: Peter de Jong (Codeglue). PDF
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Andrea van den Hooff. Researching Hanabi with CardScript: Analysing the rules of Collaborative Card Games. Master’s Thesis. Master of Software Engineering, University of Amsterdam, December 2019. Research Committee: Riemer van Rozen (CWI), Anders Bouwer (HvA) and Ana Oprescu (UvA). Research group: Software Analysis and Transformation (CWI). PDF
Tools
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Midas Buitink. Card Game Toolkit, August 2020. https://github.com/Okatt/CardGameToolkit
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Andrea van den Hooff. Tool for the analysis of games defined in the ‘crds’ language, in particular Hanabi. Written in meta-programming language and language work-bench Rascal, December 2019. https://github.com/andreavdh/masterthesis
Presentations
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A Digital Prototyping Tool for Card Game Design DGA Gaming Fieldlab Project, DGA Fieldlab Evenement “De kracht van co-producties”, 20 Februari 2020. Karel Millenaar, Anders Bouwer, Riemer van Rozen, Peter de Jong, Midas Buitink, Andrea van den Hooff. PDF
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A Digital Prototyping Tool for Card Game Design, DGA Fieldlab Kick-Off, December 9th 2019, Riemer van Rozen (CWI), Anders Bouwer (HvA), Karel Millenaar (HvA, FourceLabs), Peter de Jong (Codeglue) PDF